We are a group of experienced game developers asking for your help to make a unique and visually stunning graphical adventure. We will be using a combination of inspiring 3D and beautifully crafted 2D artwork to set a new artistic benchmark for the point and click genre, not just on PC and Mac, but on tablet devices too. We call our style ‘Western Art, Eastern Heart’.
We’re re-imagining the point and click adventure, bringing it up to date so that it can be played just as easily on touch screen devices as with a mouse. We've taken out complicated inventory screens and obscure puzzles and replaced them with the streamlined interactivity and intuitive design now expected of modern games.
So What Is 'The Realm'?
The Realm is set in a far distant future where the world has been reclaimed by nature. Our once proud cities now lie abandoned - overgrown with strange plants and twisted vines. The locations in The Realm reflect the real-life landscapes and architecture of the North East of England.
Some humans remain, but they are now leading a more simple life based around small rural communities entirely divorced from modern technology and science. The age of magic and mysticism has returned and there are rumours of stirrings in the forests.
The Realm follows the story of Sarina, a headstrong young girl who leaves the safety of her village to embark on a desperate quest to discover a cure for her sick mother. On her journey she befriends a legendary giant stone golem named Toru, a gentle but powerful creature, and the unlikely couple begin a treacherous adventure together.
Sarina and Toru travel across the wild and beautiful land to a forgotten city, where legend speaks of a flower growing with amazing healing properties. Their presence in the city awakens a long forgotten shadowy force that controls the Lampheads - mysterious plant-like creatures with a powerful and deadly gaze.
How Do I Play The Realm?
In The Realm, the player controls both our heroes - Sarina and Toru. To complete the adventure, the player must learn to utilize the unique abilities of both characters to solve the many puzzles and to overcome the many threats that dwell in The Realm.
Sarina is adventurous, feisty and smart. However, she is vulnerable to the many natural hazards and creatures found in the world. She is fast and nimble, but her size means that she is unable to perform many of the tasks required to progress. Luckily, Toru is able to lend his power in assistance.
Toru is a giant stone golem who has been dormant in the forest for a long time. He’s naive, pure and he can't remember his past. He fascinated and easily distracted by the wonders around him.
Slow moving but powerful, he is impervious to many hazards, and throughout the game he learns new skills and abilities from Sarina.
Only by leading Sarina and Toru through a number of beautiful but dangerous locations and solving a series of environment-based puzzles, will you be able to help our heroes fulfil Sarina's quest and help Toru discover his purpose.
Sarina and Toru can be moved around each location and interact with objects found within. When interacting with an object, each character is presented with a unique set of available actions, specific to the given context. There are characters that help, and others that hinder, and there are deadly traps and evil lurking in the shadows. You must use all your cunning to survive!
Atomhawk Design has been making fantastic art for top developers and publishers of AAA games for some years. The Realm started as an internal art project created in the team’s own time, born out of their insatiable passion for creating cool stuff.
Around a year ago, Ron Ashtiani (Atomhawk’s Creative Director) reconnected with Tom Szirtes, an old colleague, at the Game Developers Conference.
Ron and Tom had worked together many years ago on The Thing - the best selling, survival-horror game - and had remained good friends. Ron shared the illustrations that Atomhawk had been working on, and Tom was immediately enchanted by the magical world the team had created. Tom suggested making the concept into an adventure game.
Ron and Tom then recruited another member of the old Thing team, Andrew Curtis, to work on a game design. Inspired by the potential of the project, Tom quit his day-job making mobile games for a telecoms company to concentrate on The Realm.
Last November they travelled to Games Connection in Paris to test our game concept out on the industry. It was picked by the advisory group for the prestigious "Selected Projects" event and seen by many publishers and investors. Everyone loved the concept, they all wanted to play it, but weren't willing to invest in an adventure game that didn't have a hook to continually extract money from you, the player.
We have the talent and the experience to make this an amazing game - we just need to find people who can share in our vision. That's why we are here on Kickstarter - we need to your support to make this game. Please prove us right!
We have a fantastic, highly experienced team with a strong relationship and shared vision:
Ron Ashtiani founded Atomhawk Design in 2009 with a team of highly talented artists from Midway Games. Over the last four years his creative guidance and determination has helped drive the company to become one of the world's leading art and design studios. Prior to Atomhawk, Cumron worked for a number of high profile game development companies. During the last 16 years he has focused on artistic/creative direction and played a key role in the running of several studios and in the development of 20 shipped game titles as well as numerous films and applications.
Tom Szirtes started programming at the age of 10 and was developing professionally before leaving school. His first ‘proper’ job was at Sega working on Dreamcast and on many hit games including Sonic. Tom has 17 years experience in development on a number of AAA game projects. More recently he has been managing development at Orange’s R&D centre where he’s been responsible for overseeing a number of successful and award winning innovative mobile apps and games.
Richard Jacques is a multi award-winning and BAFTA / Ivor Novello nominated composer for video games, film and television. He has worked on many blockbuster games including: Mass Effect, James Bond 007: Bloodstone, Little Big Planet 2 and Starship Troopers. The man’s a legend.
Andrew Curtis has over 15 years of games industry experience, having shipped multiple titles (including Killzone 2&3, as well as Start the party; Save the World) on a wide variety of platforms including PC, Handheld and Consoles as well as motion gaming and emerging technologies. Andrew specializes in creative direction, design process and new IP generation built on a wealth of practical experience at studios including: Creative Assembly, Computer Artworks, Electronic Arts, Guerrilla Games, Supermassive Games and Softkinetic Studios.
Projects that the Team have worked on
So we've reach the end of our Kickstarter campaign and we must thank-you so much for all your amazing support throughout the last 30 days. You are all incredible. It didn't end up the way we would have liked it but still we achieved an amazing amount of pledges and that is all thanks to you. For example did you know we are one of the top funded UK game Kickstarters ever!?
We may not have have won the battle but the war is not over yet!
The lack of US payments was a crucial factor in hurting our campaign. So we plan to relaunch the campaign later this year with a US account. Also a lot of you wanted to see some game footage so we are going to work on that too and come back stronger!
Of course we will need to call on your kind generosity once again - so we will be in touch!
We don't want to rely on Kickstarter to be able to contact you, so *please* connect with us on one of more of our channels:
We've created a mailing list you can sign up to here: http://eepurl.com/y_2mH
Also we still have our Facebook page here https://www.facebook.com/therealmgame
and our twitter account @TheRealmGame
Speak soon and thanks once again!
The Realm Team